Both games were quite well known at their time but become kind of forgotten, also because the rights are scattered and they can't be bought anymore and no successor came out. But using these things all wisely together would give a path to imperialistic victory. For this military, diplomacy but above all industry had to be developed with ever colliding priorities. The player was leading a European nation (or fantasy nation) and had to win the struggle of about seven "major powers" and gain world dominance ultimately. Imperialism 1 and 2 were turn based strategic games with tactical combat from the late 90s produced by SSI/Frog City which are now defunct. I would like to introduce you to it with a few words: Hi, I like strategy games and programming and I am also a member of the "Imperialism remake project" (obviously there isn't a good name for it yet).
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